The second day of the Interactive Parametrics seminar has concluded, and I’ve got some things to share. I made an interactive suite for modeling simple revolved shapes with Processing. You should check it out on Thingiverse.
Today was filled with tiny failures and small victories. After a solid six hours of programming, I think I’m getting a solid handle on generating geometry with Processing. MeshLab and NetFabb have been awesome for fixing up small issues like holes and flipped normals, but I haven’t found a program that handles turning self intersecting meshes into MakerBot-able manifolds.
I’m hoping tomorrow I’ll have the chance to explore using growth algorithms to fill STL geometry with veins and scaffolding. It would make for some incredible 3d printed designs, and possibly some practical structures too.