As the latest crest in more than a year’s work, the Anywhere Organ has premiered at Figment, NYC. I’m pretty elated. There’s still lots to do in making it the window shattering monster interactive megalith I’m building towards, but it’s exciting to have a live performance with a working sculpture under my belt.
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The Anywhere Organ Continues
After much doing of things I’ve come up with the next big thing for the Anywhere Organ. This particular prototype was created in SolidWorks and then made all pretty with Illustrator. Again, the whole thing’s made of 3/4″ plywood cut out on an industrial laser.
Continue readingParametric Vase
Here’s a vase I printed out using my Parametric Vase Suite. Bre Pettis was instrumental in getting this one to print. He fooled around a bit with Skeinforge and found that the intersecting shapes generated by the Suite could be printed using a single strand wall thickness. I’m mightily impressed with the results.
Continue readingThe Anywhere Organ
I’m developing an enormous interactive musical sculpture called the Anywhere Organ. It uses organ pipes, salvaged from discarded church organs. With a combination of some electronics and CAD I’ve designed a system that can easily be expanded to more voices and pipes as I gather more pipes and add to the instrument.
This sculpture is about replicating all the most incredible aspects of pipe organs: the way they fill a space with sound, how the instrument and the building that houses it are all part of the same sonic system playing each other, how beautiful the pipes are when seen rank upon rank together, how they can mix different voices and instruments together to create complex other-worldly sounds. The crucial difference between your ordinary run-of-the-mill organ and the Anywhere Organ is that the Anywhere Organ can be brought anywhere, turning any space into a cathedral of sound.
Continue readingFruits of a Day’s Programming
The second day of the Interactive Parametrics seminar has concluded, and I’ve got some things to share. I made an interactive suite for modeling simple revolved shapes with Processing. You should check it out on Thingiverse.
Continue readingInteractive Parametrics
Today has been a busy, busy day. It will probably be the baseline for what’s shaping up to be an incredibly busy week.
I’ve spent the day Makerbotting, programming, and enjoying the company of some truly brilliant people at the Interactive Parametrics workshop. Once things are settled and the dust has cleared I’ll be documenting some of the fruits of my labor. I’ve even gotten to document the MakerBots Bre was kind enough to bring along to modeLab in time lapse.
I’ve learned a few important things. Firstly, Processing has a lot more functionality for 3d modeling and array based modeling that I’d figured. Second, Marius Watz is an excellent teacher and has built some beautiful libraries for 3d modeling in processing. And thirdly, the Thing-O-Matic is a damn impressive piece of hardware.
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