Noah Feehan came up with POINTY.CAM by combining of his love of cooking with his love of hardware hacking. It’s a thermal imager for chefs that allows anyone to see a pixelated heat map of whatever they’re pointing at.
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Ai Hockey Table Showdown at Two Sigma
A couple of years back, Trammell Hudson brought me in to Two Sigma to consult on a project they were putting together. To keep their quants sharp, they undertake regular challenges that require them to tackle an emerging technology.
Continue readingThe Kousa
One of my favorite projects in MAKE: Soft Robotics is the Kousa. It’s a soft sensor that uses water power to turn a simple force sensing resistor into a versatile sensor that can pick up squeezing, tapping, and pressing from any angle.
Continue readingMAKE: Soft Robotics is Here!
After years of building projects, testing designs, writing, and editing, MAKE: Soft Robotics is ready to hit shelves! It’s available on presale from Amazon and is scheduled to go live Dec 23. I can now officially say I’m an O’Reilly author, and that I literally wrote the book on soft robotics.
Continue readingAutomatic Origami
I’ve been playing with origami, lately. Specifically, I’ve been exploring how to simulate, model, and fold origami shapes in ways that could be automated to create useful mechanisms. The system I’ve come up with is designed to fold rip-stop nylon, a material I’ve worked with at both Makani Power and Super-Releaser.
After some experiments with programs designed specifically for generating origami patterns, I found I wasn’t able replicate the patterns I’d prototyped in paper. Since I wanted to start out with a paper prototype, do some bench tests, and move to CAD from there, I needed to consider other options. I also wasn’t able to convert the output into a format that would play with CAD for printing and prototyping the resulting forms. So, I fell back on my old standard: SolidWorks. If you’ve worked with me before or you’re a regular reader, you don’t get any bonus points for guessing I’d find a way to turn this into a SolidWorks project. This video was very helpful for understanding how to think about origami in a SW context.
Continue reading3D Printed Syringe Static Mixer
I developed this static mixer design to streamline casting demos. Often times, a casting demo can get bogged down with portioning, mixing, and degassing, especially when you’re trying to have a group of students get hands-on time with the casting materials.
Continue readingFallout Ghoul Face Prosthesis
My partner Shayna and I decided to attend the NYC Resistor Halloween party as The Lone Wanderer and Hancock from Fallout 4. She went all-out to create an exceptional spandex costume, and I wanted to build something that would at least prevent me from looking like a schlub in comparison.
Continue readingMetal Parts from 3D Prints
After testing the Flat-Pack Camera Arm, I was pretty happy with the results. Happy, except for one detail: the joint at the base of the arm would creep down over time. This wasn’t a problem while taking shots of projects at the bench, given how often I’d have to reposition it. The big pain was trying to capture time lapses. The creep was just too noticeable, and it would never stay in place long enough to keep the action of a day’s work in frame.
Continue readingPrinted Tensegrity Toy
I’ve been experimenting with printed flexures, and wanted to make a simple tensegrity toy to explore the concept. This design (which you can download on Thingiverse) features both printed tension and compression elements that all build together into a slightly bouncy tensegrity sculpture.
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