Interactive Parametrics

Today has been a busy, busy day. It will probably be the baseline for what’s shaping up to be an incredibly busy week.

I’ve spent the day Makerbotting, programming, and enjoying the company of some truly brilliant people at the Interactive Parametrics workshop. Once things are settled and the dust has cleared I’ll be documenting some of the fruits of my labor. I’ve even gotten to document the MakerBots Bre was kind enough to bring along to modeLab in time lapse.

I’ve learned a few important things. Firstly, Processing has a lot more functionality for 3d modeling and array based modeling that I’d figured. Second, Marius Watz is an excellent teacher and has built some beautiful libraries for 3d modeling in processing. And thirdly, the Thing-O-Matic is a damn impressive piece of hardware.

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Digitally Fabricated Goggles

These digitally fabricated steampunk goggles took over a year of tinkering, procrastinating, and experimentation to build. I started with the metal pieces, designing them in Solidworks and cutting out waxes on a CNC milling machine over at Tech Shop SF. From there, parts were cast in bronze at a place called JR Casting. I designed all the leather parts in Illustrator, creating cut-out paper models to test the design as it became more refined. Then all the cut patterns were sent off to Ponoko to get laser cut in leather. After that, it was a couple evenings of dyeing, painting, stitching, and sweating to get everything together. You can see an album featuring progress shots of the goggles coming together here.

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