Mark Micire (research scientist at the Intelligent Robotics Group at NASA Ames) and Yun Kyung Kim (human-robot iInteraction designer at NASA Ames) were incredibly generous in offering me an opportunity to speak with the AstroBee and Super Ball Bot groups at NASA Ames. We’ve been keeping an eye on Super Ball Bot over at Super-Releaser, particularly because of the way the teams working on it are bringing simulation and iterative prototyping together to solve the open-ended problems involved in designing a robust control system for bots that can configure themselves into nearly infinite shapes.
The talk focused on the opportunities to use compliant materials to replicate organic mechanisms, the ways Super-Releaser solves problems in soft robotics, and the way we integrate multiple disciplines into our research. Afterwards I was able to see the work of the Super Ball Bot team – developing novel compliant actuators in addition to refining the systems that power their current Ball Bot prototypes.
I was also able to see the AstroBee, which was being evaluated on the biggest granite surface plate I’ve ever seen. I got to talk with Yun about her experience as a designer integrating into a team of engineers, which is its own challenge in itself, and the goals of the AstroBee project. It’s going to serve as a platform to develop behaviors for human/machine interaction in 0g, which is a problem I’ve never even considered.
Kari Love and I gave a talk at Maker Faire last year detailing how the maker mindset (tinkering to get an intuitive sense of the rules governing the system, hands-on learning, fast frugal iteration, and sharing) can be transformative for research into fundamental technologies and chronically intractable problems.
The key factor is going from zero to a working understanding of the ground truths underlying the problem you’re trying to solve as quickly as possible. From historical surveys of how transformative technologies have been developed in the past (like TRIZ), deeply focused research is no match for playful learning and interdisciplinary exploration.
These are the techniques we use at Super-Releaser to get things done given how new the field is and how much it relies on an intuitive understanding of the mechanics of soft systems. When there isn’t a robust framework to simulate before experimentation, you need to rely on experience and spot tests.
We were also very proud to have our intern, Aidan Leitch, give his own talk on his soft robotics research. It was very well attended and people seemed excited to see live demos of his soft robot designs.
Elab is a six month program organized by Mary Howard that supports early-career researchers in the medical field, providing them with classes, business development expertise, mentorship, and access to resources like venture funding, legal experts, and research databases. Super-Releaser was selected to continue the development of our Neucuff and explore options for developing it into a fully realized medical device.
Kari Love and I graduated from the program following a well received final summation of our research on the Neucuff and its transformative potential for children suffering from Cerebral Palsy.
Matt Griffin of Ultimaker invited me to speak at Construct3d, an event they organized with Duke University.
Construct3D was a conference bringing together engineers, designers, coders, and educators all advancing research and physical fabrication on the cutting edge of their fields. I used the platform to speak about our research process at Super-Releaser, and how it can be applied to problem solving and R&D for emerging technologies.
I was also invited to speak on a panel moderated by Matt Griffin that included Sean Charlesworth, Michael Curry, Darlene Farris-LaBar, Eric Schimelpfenig, and Laura Taalman. I had the opportunity to speak about my history in special effects animatronics, the role of 3d printing in my research at Super-Releaser, lessons learned in working with research clients, and what’s next for Super-Releaser.
You can learn more about the event in Ultimaker’s wrap up post here.
Jacob Alldredge invited me to speak at APL to speak with their research staff as part of their REDD Talks series. I presented a talk on the research process Kari Love and I developed at Super-Releaser for rapidly evaluating and developing novel technologies: The Physical Feedback Loop.
It was encouraging speaking with scientists and engineers working at the leading edge of their fields about how they picture their own research processes, and how they tackle problems in novel areas. I got some fantastic feedback from project leads at APL, and was sincerely impressed by their internal manufacturing processes which produce everything from novel 3d printed metal compounds to NASA satellites.
A couple of months ago Kari Love connected me up with Jeff Rubin to do an interview on his podcast. I highly recommend listening to the episode that I’m on, as well as every other episode of the show. Seriously, he finds amazing guests like Matt Chapman (the voice of Strong Bad and Homestar Runner), A professional pizza tour guide, and a professor who’s subject of expertise is the board game Monopoly.
In this interview we discuss how I got my start in movie SFX, some workshop shenanigans, and where my current track of soft robotics research is headed.
I’ve been going to CCC for years, but this is the first time I’ve gotten a talk accepted in one of the main venues. It was thrilling to share my research with such a wide audience. I spoke about the kinematics of soft bodied organisms, designing soft robots, and future applications for compliant mechanisms. Below is a complete video of the talk and the Q&A session afterwards.
Yesterday I gave a talk about incorporating soft robotics, compliant mechanisms, and biomimetic structures into your engineering toolbox at NYU. I’ve been interested in how compliant mechanisms can reduce the computational complexity of tasks like manipulation and locomotion and this talk was a good opportunity to share some of my ideas on the subject.
The general thesis is that biology presents a huge trove of solutions to problems in robotics especially directed at optimizing the amount of sensing you’re devoting to understanding an environment and the amount of computation you’re devoting to navigating that environment. Compliance is an essential tool for creating systems that reduce a wide range of potential inputs into a simplified space of positive outputs.
Case in point:
You can find my slides here. If an audio/video copy becomes available I will update this post with a link.
I spoke at the NYC NASA SpaceApps conference last weekend about how soft robots might end up in space in the next few years. I covered mechanical counterpressure suits, exercise on the International Space Station, enhancing strength on EVA’s, and how space turns your heart into a sphere. Stick around for the Q&A segment at the end, where I get to field some questions from real-life astronaut Catherine Coleman.