After testing the Flat-Pack Camera Arm, I was pretty happy with the results. Happy, except for one detail: the joint at the base of the arm would creep down over time. This wasn’t a problem while taking shots of projects at the bench, given how often I’d have to reposition it. The big pain was trying to capture time lapses. The creep was just too noticeable, and it would never stay in place long enough to keep the action of a day’s work in frame.Continue reading
The Adaptiv is a futuristic sneaker design that features soft robotic elements to maximize performance while running, jumping, and breaking ankles on the court. The design was spearheaded by Jordan Diatlo of Leadoff Studio for the athletic data company SOLS. The project also featured research and development work by biomechanical engineer Richard Ranky. Super-Releaser contributed to the overall project, building a physical prototype that displayed the soft robotic mechanisms that dynamically adjusted the shoe’s fit and springiness intended to maximize performance during a game.Continue reading
I was hired by SOLS to help out with their Adaptiv project. The idea was to showcase the procedural modeling techniques, materials, and technologies behind their printed insoles with a futuristic robotic shoe. Jordan Dialto, the industrial design lead at SOLS, approached me in my capacity as lead scientist at Super-Releaser to make a prototype soft robot shoe that could change shape and fit in response to the wearer.Continue reading
I’ve been really excited to work with Pork Pie Hatters over the last few months. I’ve made hat stands, hat blocks, and some fun laser cut experiments for them and it’s been sincerely fascinating to find ways to blend their classic hand crafting tools and techniques with the kind of digital fabrication that can bring mass production polish to boutique small run items.Continue reading
I sit here, one of three folks all crammed on a futon, laptops steadily warming our laps, headphones plugged in, all persistently writing. To my right is designer, business owner, and furiously talented metal fabricator Danielle Hills. To my left is arch art director and wig stylist supreme Numidas Prasarn. The three of us collaborated to bring you these photos from Danielle’s most recent show, in which she exposed her brand new fashion line (The Executioner) to the world for the very first time.
You may recognize Danielle’s work from her previous collection, The Surgeon. She brings a unique, organic texture to her objects, while maintaining fairly simple geometries. The closest comparison I can think of offhand is Nervous System, but seen from a handcrafting perspective. You can view the whole series of shots I took of the event over on Flickr. There’s also some more coverage of the night here and here.Continue reading
Speaking is intensely exciting. I love sharing, teaching, and lining up all of my thoughts into something concise and convincing. Something about ordering a swarm of swirling tenuous ideas into a coherent presentation makes them more vivid and solid.
I’ve been looking for more opportunities to speak and on my hunt for possible events to pursue I stumbled across the Extreme Futurist Festival put on by Michael Anissimov and Rachel Haywire. It seemed like an interesting gathering of tech enthusiasts, new media junkies, teachers, singularity proselytizers, and a huge varied random smattering of people I thought it would be fun to talk with. Plus Alex Peake was going to be there, and it was impossible to refuse an opportunity to catch up on what he’s been up to.Continue reading
Howdy, y’all. Come out and see the Anywhere Organ in action at this year’s World Maker Faire. I’m going to be setting up a keyboard for people to play with, a laptop to run some sweet MIDI tunes, and there might even be some special musical guests. I’ve also got a Kickstarter going to raise funds for a bigger, better, more amazing version. Check it out at http://kck.st/anywhereorgan
You can see a sweet video of the organ in action after the jump.Continue reading
As the latest crest in more than a year’s work, the Anywhere Organ has premiered at Figment, NYC. I’m pretty elated. There’s still lots to do in making it the window shattering monster interactive megalith I’m building towards, but it’s exciting to have a live performance with a working sculpture under my belt.Continue reading