The Adaptiv is a futuristic sneaker design that features soft robotic elements to maximize performance while running, jumping, and breaking ankles on the court. The design was spearheaded by Jordan Diatlo of Leadoff Studio for the athletic data company SOLS. The project also featured research and development work by biomechanical engineer Richard Ranky. Super-Releaser contributed to the overall project, building a physical prototype that displayed the soft robotic mechanisms that dynamically adjusted the shoe’s fit and springiness intended to maximize performance during a game.
Leadoff deserves a ton of praise for designing the digital and physical elements in time to premiere at the NBA All-Star Week. I’d like to congratulate everyone who contributed to the project for their hard work and adventurous thinking, bringing such an unusual futuristic design to life. Also, I have to thank Jordan for bringing me in on the process and directing the show.
I was hired by SOLS to help out with their Adaptiv project. The idea was to showcase the procedural modeling techniques, materials, and technologies behind their printed insoles with a futuristic robotic shoe. Jordan Dialto, the industrial design lead at SOLS, approached me in my capacity as lead scientist at Super-Releaser to make a prototype soft robot shoe that could change shape and fit in response to the wearer.
The project started out with an external shell modeled by Continuum Fashion. Although the design was elegant, this posed a challenge for introducing the robotic elements and the engineered components that would stitch everything together. Since the external shell was generated in a mesh CAD program, it didn’t fit into SolidWorks’ reference frame. This meant using the mesh as a reference and generating a simplified surface to extrude the soft robot elements and retaining skeleton from. Continue reading →
I’ve been really excited to work with Pork Pie Hatters over the last few months. I’ve made hat stands, hat blocks, and some fun laser cut experiments for them and it’s been sincerely fascinating to find ways to blend their classic hand crafting tools and techniques with the kind of digital fabrication that can bring mass production polish to boutique small run items.
As part of defining the look of Pork Pie Hatters products and bringing some cohesion to their packaging, they commissioned me to make a set of huge stamps to brand their cardboard hat boxes. Since these giant roller stamps would be inconvenient to hide away in their stores, I decided to make the whole design fit with the old school aged wood aesthetic of the rest of their equipment. Continue reading →
I sit here, one of three folks all crammed on a futon, laptops steadily warming our laps, headphones plugged in, all persistently writing. To my right is designer, business owner, and furiously talented metal fabricator Danielle Hills. To my left is arch art director and wig stylist supreme Numidas Prasarn. The three of us collaborated to bring you these photos from Danielle’s most recent show, in which she exposed her brand new fashion line (The Executioner) to the world for the very first time.
You may recognize Danielle’s work from her previous collection, The Surgeon. She brings a unique, organic texture to her objects, while maintaining fairly simple geometries. The closest comparison I can think of offhand is Nervous System, but seen from a handcrafting perspective. You can view the whole series of shots I took of the event over on Flickr. There’s also some more coverage of the night here and here. Continue reading →
Speaking is intensely exciting. I love sharing, teaching, and lining up all of my thoughts into something concise and convincing. Something about ordering a swarm of swirling tenuous ideas into a coherent presentation makes them more vivid and solid.
I’ve been looking for more opportunities to speak and on my hunt for possible events to pursue I stumbled across the Extreme Futurist Festival put on by Michael Anissimov and Rachel Haywire. It seemed like an interesting gathering of tech enthusiasts, new media junkies, teachers, singularity proselytizers, and a huge varied random smattering of people I thought it would be fun to talk with. Plus Alex Peake was going to be there, and it was impossible to refuse an opportunity to catch up on what he’s been up to. Continue reading →
Howdy, y’all. Come out and see the Anywhere Organ in action at this year’s World Maker Faire. I’m going to be setting up a keyboard for people to play with, a laptop to run some sweet MIDI tunes, and there might even be some special musical guests. I’ve also got a Kickstarter going to raise funds for a bigger, better, more amazing version. Check it out at http://kck.st/anywhereorgan
As the latest crest in more than a year’s work, the Anywhere Organ has premiered at Figment, NYC. I’m pretty elated. There’s still lots to do in making it the window shattering monster interactive megalith I’m building towards, but it’s exciting to have a live performance with a working sculpture under my belt.
I’ve got a little more detail and a few pics on the main Anywhere Organ site. There are a bunch more photos from Tony Lanza on Flickr. I’ll be doing a full writeup with some code and plans soon. Keep an eye out.
After much doing of things I’ve come up with the next big thing for the Anywhere Organ. This particular prototype was created in SolidWorks and then made all pretty with Illustrator. Again, the whole thing’s made of 3/4″ plywood cut out on an industrial laser.
There’s still a load left to do before I can call everything done, but I’m closer to completing this thing than I’ve ever been. All the fastenings and fits have tested beautifully, the design is pretty, and things seem to be working out, mechanically. It’s just in time, too, because the Anywhere Organ has been invited to premiere at the Figment Festival NYC next month .
I drift through zones of being pro and anti-pumpkin. There are times when the tiny little saws don’t break and I’m not clearing vast swatches of diamond hard pumpkin jizm off the kitchen table that I think to myself “You know, pumpkin carving isn’t all that bad.”
I’ve discovered, over the years, that pumpkin etching, painting, sculpting, and mechanizing are far more rewarding to wit: my Guy Fawkes Jack-O-Lantern. Observe ye mighty and despair. Continue reading →