I’ve been experimenting with printed flexures, and wanted to make a simple tensegrity toy to explore the concept. This design (which you can download on Thingiverse) features both printed tension and compression elements that all build together into a slightly bouncy tensegrity sculpture.
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Requiem for Rhinos at the MIT Media Lab
A few months back I reprised my role as robotics mercenary and general fixer, spending a week working on David Nunez’s Requiem for Rhinos installation at Illuminus Boston. David is a researcher with Todd Machover’s Opera of the Future group at the MIT Media Lab. The idea at the core of the sculpture is the passing of Nabire, one of the last northern white rhinos in existence. Only four remain and they are so closely related that rekindling the species is impossible. The sculpture was conceived as a grand send-off, with Nabire’s kin descending from the ceiling to wish her on her way.
Continue readingThe Anywhere Organ and Figment, NYC
As the latest crest in more than a year’s work, the Anywhere Organ has premiered at Figment, NYC. I’m pretty elated. There’s still lots to do in making it the window shattering monster interactive megalith I’m building towards, but it’s exciting to have a live performance with a working sculpture under my belt.
Continue readingThe Anywhere Organ Continues
After much doing of things I’ve come up with the next big thing for the Anywhere Organ. This particular prototype was created in SolidWorks and then made all pretty with Illustrator. Again, the whole thing’s made of 3/4″ plywood cut out on an industrial laser.
Continue readingMario Hair
I’m a fan of elaborate Halloween costumes. I’m also an enormous fan of home built fx projects, like Missmonster’s full body werewolf costume, and about everything Volpin Props has ever made. Back in ’05 I got an itch to create a Dr. Mario costume. Of course for any successful Mario costume, you need the signature jet black Mario coiffe and pillowy mustache.
Continue readingThe Anywhere Organ
I’m developing an enormous interactive musical sculpture called the Anywhere Organ. It uses organ pipes, salvaged from discarded church organs. With a combination of some electronics and CAD I’ve designed a system that can easily be expanded to more voices and pipes as I gather more pipes and add to the instrument.
This sculpture is about replicating all the most incredible aspects of pipe organs: the way they fill a space with sound, how the instrument and the building that houses it are all part of the same sonic system playing each other, how beautiful the pipes are when seen rank upon rank together, how they can mix different voices and instruments together to create complex other-worldly sounds. The crucial difference between your ordinary run-of-the-mill organ and the Anywhere Organ is that the Anywhere Organ can be brought anywhere, turning any space into a cathedral of sound.
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