I take a pragmatic approach to building things: defining design goals and working them through methods that are quick to iterate and prototype. I’m usually trying to find the easiest way to invalidate a design so that unproductive branches on the amorphous tree of potential end products can be eliminated. The best way to do this is cultivating a set of tools and techniques that get things made fast. This usually means my designs are 3d printed, laser cut, or CNC machined.
I employ a lot of mold making and casting to duplicate components or build prototypes from difficult to form materials. Often the molds themselves are derived from 3d printed parts. You might not be able to mill yourself a silicone shape (with some exceptions) but you can quickly mill a mold and cast it. If the CAD is solid, you can even turn that work into the basis of a mass manufactured product.
These posts showcase some of my latest digital fabrication work:
Last night at Resistor Trammell and I poked around with a project to put on the space’s brand spanking new Shopbot. I like tessellating things. Trammell likes putting computationally generated patterns on things. The plan is to take the box I designed, which will be built from six identical routed panels with hidden finger joints, […]
Yesterday I gave a talk about incorporating soft robotics, compliant mechanisms, and biomimetic structures into your engineering toolbox at NYU. I’ve been interested in how compliant mechanisms can reduce the computational complexity of tasks like manipulation and locomotion and this talk was a good opportunity to share some of my ideas on the subject. The […]