The Adaptiv is a futuristic sneaker design that features soft robotic elements to maximize performance while running, jumping, and breaking ankles on the court. The design was spearheaded by Jordan Diatlo of Leadoff Studio for the athletic data company SOLS. The project also featured research and development work by biomechanical engineer Richard Ranky. Super-Releaser contributed to the overall project, building a physical prototype that displayed the soft robotic mechanisms that dynamically adjusted the shoe’s fit and springiness intended to maximize performance during a game.
Leadoff deserves a ton of praise for designing the digital and physical elements in time to premiere at the NBA All-Star Week. I’d like to congratulate everyone who contributed to the project for their hard work and adventurous thinking, bringing such an unusual futuristic design to life. Also, I have to thank Jordan for bringing me in on the process and directing the show.
Makezine (and author Caleb Kraft) were kind enough to do a Maker Spotlight interview with me. In it, I was able to talk about my perspective on problem solving, mechanical design, and multidisciplinary research.
From the article:
I’m also really proud of the microscopic tardigrade aquarium I made for Midnight Commercial and Google ATAP. It was this microlens-array powered microscope that looked into a tiny self-contained biome of waterbears, algae, and other microscopic critters we mixed up as an artificial biome – all designed to live in your phone and let you watch this little world through your screen. I got to do everything from design biological research experiments, to diving into whitepapers on micro-optics and tardigrade lifecycles, to simulating EDM cut sheet metal flexures, to figuring out how to cheaply duplicate micro-machined lenses using silicone casting.
I was hired by SOLS to help out with their Adaptiv project. The idea was to showcase the procedural modeling techniques, materials, and technologies behind their printed insoles with a futuristic robotic shoe. Jordan Dialto, the industrial design lead at SOLS, approached me in my capacity as lead scientist at Super-Releaser to make a prototype soft robot shoe that could change shape and fit in response to the wearer.
The project started out with an external shell modeled by Continuum Fashion. Although the design was elegant, this posed a challenge for introducing the robotic elements and the engineered components that would stitch everything together. Since the external shell was generated in a mesh CAD program, it didn’t fit into SolidWorks’ reference frame. This meant using the mesh as a reference and generating a simplified surface to extrude the soft robot elements and retaining skeleton from. Continue reading →
Do you like 3D printing, mold making, industrial design, jewelry, and RGB LED’s? You’re in luck, then. I just finished this tutorial for Adafruit and think it’s well worth a look.
In this project, I attempted to make an Arduino powered device that was easy to use, easy to make, and self contained. Every 3d printed component can be done in a single build without support material. The ring has a battery, switch, and USB port. Once it’s together, all you need to charge or reprogram it is a USB Micro cable.
To start, the building used to be an IBM adding machine factory and showroom. When JJ’s took it over, they installed a lovely wood exterior. So, on the plus side, there is a lot of old NYC richness both inside and out. On the downside, the wood exterior had fallen apart in the intervening years. Part of my job was to see through the decades of wear and tear and come up with a plan for refurbishing everything to resemble the original without spending thousands on custom parts. Fortunately my friend Clark put me in touch with a few very talented carpenters. So, with some meetings and design drawings, they were rolling on building the elements for the exterior. Continue reading →
A year or so back my long time hacker friend Dichro made some lock pick earrings to wear in case of emergencies. Di asked me to give a go at some slim, elegant, sophisticated ones that pass as everyday jewelry. After some poking and testing and experiments, I believe I’ve come up with just that.
[code]An elegant accessory, perfect for quick escapes, late nights, and lost keys. These acid etched stainless steel earrings are lightweight and feature a selection of picks, rakes, and a tension bar. They’re decked out with silver plated rings and ear hooks.[/code] Continue reading →
As part of a series of projects for Pork Pie Hatters, I’ve been reviving some old hat making equipment through a combination of laser cutting, CNC milling, and some older tried and true fabrication techniques. My favorite of these projects has been a series of hat blocks designed in SolidWorks and milled in ash.
The goal has been to recreate a number of classic hat styles for a complete production run of custom hats. The hats themselves are being fabricated at the Pork Pie Hatters Williamsbug shop. The major challenge of this project has been to recreate a complete series of hat blocks from a series of reference forms and drawings, keeping in mind the key elements crucial to each particular hat style. It would be simple to make a series of hat blocks fit for a complete set of head sizes by taking a single design and scaling it up or down. But, the crucial gesture of each design would be lost. The features like pinches in the front, the curve of the ridge along the crest of the hat, the indent at the top of a pork pie, all shift and scale independently to work holistically on different sized heads. Continue reading →
Over the past few months I’ve been working with Melissa Dowell to make these lovely Narwhal Skewers and now (after a good deal of prototyping, experimentation, poking, and prodding) they’re finally out. The process that went into these is actually kind of fascinating first because of how difficult it was to hone in on the right way to design these in CAD and secondly because of how many different directions we explored before finally landing on the final design.
The whole project started with some sketches from Melissa. From there we chatted about ideas, industrial design considerations, and manufacturing constraints. I felt that it would be reasonable to fasten a twisted rod into a cast metal handle and we could core out the handle to provide both the fastenings for the rod and minimize weight and material.
Melissa sculpted an oversize polymer clay narwhal that we finessed and modified until it had the desired gesture and proportions. From there, we took it to Numidas Prasarn to get the thing scanned and digitized. Continue reading →