Elab is a six month program organized by Mary Howard that supports early-career researchers in the medical field, providing them with classes, business development expertise, mentorship, and access to resources like venture funding, legal experts, and research databases. Super-Releaser was selected to continue the development of our Neucuff and explore options for developing it into a fully realized medical device.
Kari Love and I graduated from the program following a well received final summation of our research on the Neucuff and its transformative potential for children suffering from Cerebral Palsy.
Matt Griffin of Ultimaker invited me to speak at Construct3d, an event they organized with Duke University.
Construct3D was a conference bringing together engineers, designers, coders, and educators all advancing research and physical fabrication on the cutting edge of their fields. I used the platform to speak about our research process at Super-Releaser, and how it can be applied to problem solving and R&D for emerging technologies.
I was also invited to speak on a panel moderated by Matt Griffin that included Sean Charlesworth, Michael Curry, Darlene Farris-LaBar, Eric Schimelpfenig, and Laura Taalman. I had the opportunity to speak about my history in special effects animatronics, the role of 3d printing in my research at Super-Releaser, lessons learned in working with research clients, and what’s next for Super-Releaser.
You can learn more about the event in Ultimaker’s wrap up post here.
Jacob Alldredge invited me to speak at APL to speak with their research staff as part of their REDD Talks series. I presented a talk on the research process Kari Love and I developed at Super-Releaser for rapidly evaluating and developing novel technologies: The Physical Feedback Loop.
It was encouraging speaking with scientists and engineers working at the leading edge of their fields about how they picture their own research processes, and how they tackle problems in novel areas. I got some fantastic feedback from project leads at APL, and was sincerely impressed by their internal manufacturing processes which produce everything from novel 3d printed metal compounds to NASA satellites.
I’ve been wanting an extra set of hands to hold a camera while I document projects for a long time. Kari and I are writing a book for MAKE all about soft robotics, and I figure there’s probably not going to be a better time to have a serious documentation setup than when someone’s paying me to do a good job at it. Since NYC Resistor just got a ShopBot and I’ve been meaning to get back into plywood fab for years, it seemed like a pretty auspicious syzygy. If you’d like to replicate this design for yourself, you can find the source files and project notes here. You can also see my photos from the cutting and assembly of the project here. Continue reading →
In 2013, I was splitting my time between running Sleek and Destroy out of my apartment in Brooklyn, and getting absolutely covered in 3d printing dust at Dr. Jim Bredt’s lab while hacking on my first experiments in soft robotics. While one one of those journeys up to Somerville to print, Tess Aquarium pinged to see whether I’d be available to teach a class on digital fabrication and toys at NUVU. I was excited about the opportunity. Also, I was terrified that I’d be creating a summer’s worth of curriculum and teaching a group of eleven students ranging between age 11 and 16 in just a couple of weeks.
The plan I came up with was to start with deconstructing toys, teach some CAD tools, give the students the basics for prototyping with digital tools, and end up with a pretty well resolved final project that was a toy of their own creation. That plan broadly worked, but I also had to do a lot of learning and bootstrapping along the way. Continue reading →
Knolling is a super popular aesthetic conceit masquerading as an organizational tool. Adam Savage has encouraged hundreds of fans to knoll. Whole Instagram empires are devoted to knolling everything from survival gear to charcuterie. Knolling is simply putting like objects together on flat surfaces and squaring them relative to each other and their nearby environment. The technique has come to be seen as a habit of a highly efficient and organized maker of things, but it is important to consider its utility before ordering those custom screened “Make America Knoll Again” tees.
The term knolling was coined by a janitor, Andrew Kromelow, while he was working in the Eames furniture studio. At the end of each day he would organize tools and materials so they looked nice and neat. This was done for the appearance of organization, and not organization itself. This was not the action of someone intending to make tomorrow’s work more efficient, this was the action of someone whose job it was to make things appear tidy. Continue reading →
A couple of months ago Kari Love connected me up with Jeff Rubin to do an interview on his podcast. I highly recommend listening to the episode that I’m on, as well as every other episode of the show. Seriously, he finds amazing guests like Matt Chapman (the voice of Strong Bad and Homestar Runner), A professional pizza tour guide, and a professor who’s subject of expertise is the board game Monopoly.
In this interview we discuss how I got my start in movie SFX, some workshop shenanigans, and where my current track of soft robotics research is headed.
A few months back I reprised my role as robotics mercenary and general fixer, spending a week working on David Nunez’s Requiem for Rhinos installation at Illuminus Boston. David is a researcher with Todd Machover’s Opera of the Future group at the MIT Media Lab. The idea at the core of the sculpture is the passing of Nabire, one of the last northern white rhinos in existence. Only four remain and they are so closely related that rekindling the species is impossible. The sculpture was conceived as a grand send-off, with Nabire’s kin descending from the ceiling to wish her on her way.
I’ve been going to CCC for years, but this is the first time I’ve gotten a talk accepted in one of the main venues. It was thrilling to share my research with such a wide audience. I spoke about the kinematics of soft bodied organisms, designing soft robots, and future applications for compliant mechanisms. Below is a complete video of the talk and the Q&A session afterwards.